Search results for "zpracování obrazu"

showing 3 items of 3 documents

A GPU-accelerated augmented Lagrangian based L1-mean curvature Image denoising algorithm implementation

2015

This paper presents a graphics processing unit (GPU) implementation of a recently published augmented Lagrangian based L1-mean curvature image denoising algorithm. The algorithm uses a particular alternating direction method of multipliers to reduce the related saddle-point problem to an iterative sequence of four simpler minimization problems. Two of these subproblems do not contain the derivatives of the unknown variables and can therefore be solved point-wise without inter-process communication. Inparticular, this facilitates the efficient solution of the subproblem that deals with the non-convex term in the original objective function by modern GPUs. The two remaining subproblems are so…

GPU výpočtyOpenCLimage denoisingodstranění šumu z obrazumean curvaturekuvankäsittelystřední zakřiveníaugmented Lagrangian methodGPU computingzpracování obrazurozšířená Lagrangianova metodaimage processing
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Fast Photomosaic

2005

Photomosaic is a technique which transforms an input image into a rectangular grid of thumbnail images preserving the overall appearance. The typical photomosaic algorithm searches from a large database of images one picture that approximates a block of pixels in the main image. Since the quality of the output depends on the size of the database, it turns out that the bottleneck in each photomosaic algorithm is the searching process. In this paper we present a technique to speed-up this critical phase using the Antipole Tree Data Structure. This improvement allows the use of larger databases without requiring much longer processing time.

fotomozaikanefotorealistické vykreslováníComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONphotomosaicPhotomosaic Antipole tree non-photorealistic rendering image processing and enhancementzpracování obrazunon-photorealistic renderingimage processing
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A novel technique for opus vermiculatum mosaic rendering

2006

In this paper we present a method to generate a digital mosaic starting from a raster input image. Mosaics generation of artistic quality is challenging. The basic elements, the tiles, typically small polygons, must be packed tightly, emphasizing orientations chosen by the artist. An adhoc boundaries detection have to be performed according to the directional guidelines. Different mosaic styles can be automatically rendered, depending on artistic techniques considered (“opus musivum”, “opus vermiculatum”, etc.). The proposed method is able to reproduce the colors of the original image emphasizing relevant boundaries by placing tiles along their direction. The boundaries detection is based o…

nefotorealistické vykreslováníopus varmiculatummozaikamosaicmosaic non photorealistic rendering distance transform image processing and enhancement statistical region mergingzpracování obrazunon-photorealistic renderingComputingMethodologies_COMPUTERGRAPHICSimage processing
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